Living, building, scripting & playing in Second Life
I first discovered the joys of online gaming, in virtual worlds, in 2003. I was watching an episode of the Screensavers on the, then excellent, Tech TV channel- which was announcing a game called There. Alas, the Tech TV network was soon sold & turned into a hideous hodge-podge of nothingness- but I digress...
I joined There as a beta tester in March 2003. There is an online, 3D community- comprised of people from all over the globe. There has it's own economy & is basically what you make of it. If you like to create 3D objects- you have a place to sell them- to the other players in the game. If you just want to slip into another world & out of RL (real life) for a little while- you can. Over time, I played less due to RL pursuits...that, and the fact that many of the people I had first played the game with had moved on. Just as in RL, you get used to doing things with people you have things in common with. I lost interest- though it's still a very easy game for beginners.
Fast-forward to this past month. I had a RL friend ask me if I'd ever played a game called Second Life. By description- it sounds exactly like There- except, it is far from it. Second Life (SL) is like There- on steroids...The entire concept is totally different. SL is a programmer/builder's dream. It also uses a very common programming variant (C++) to build objects & scripts. Scripts are code commands which are then inserted into these objects- giving them abilities to do anything you wish (& can code for).
SL was created & began it's life as a flat, gray plain- nothing more. Over time, it began to populate with homes, buildings, businesses & objects- all created by players in the game! Anyone can create objects- with time & practice, of course. Naturally, those gifted with programming abilites will do better, faster- but there are many walkthroughs & tutorials to get you started.
Now, you might wonder why someone would do this? Well- first of all, you have to "get it". You have to be one of those for whom a concept like this is fascinating & attractive. Next, you must have a need to create. Lastly, though it isn't mandatory, a desire to make money- & I mean real, cold, hard cash. Many people now make their entire living "playing" & creating in SL.
Rather than blather on, I'll simply provide these interesting links, & looks, into Second Life & let you decide?
Glimpse Inside a Metaverse: The Virtual World of Second Life
The Protagonist: Virtual Entreprenuer


